<?xml version="1.0"?>
<SharedSettings>

	<KnownGames>
		<GameDescription Name="Devil" />
	</KnownGames>

	<KnownPlatforms>
		<PlatformDescription Name="PC" />
		<PlatformDescription Name="PCConsole" />
		<PlatformDescription Name="PCServer" />
		<PlatformDescription Name="Xbox360"/>
		<PlatformDescription Name="PS3" bCaseSensitiveFileSystem="true" />
		<PlatformDescription Name="IPhone" />
		<PlatformDescription Name="Android" />
		<PlatformDescription Name="NGP" />
	<PlatformDescription Name="WiiU" />
	</KnownPlatforms>

	<KnownLanguages>
		<LanguageDescription ThreeLetterCode="INT" />
		<LanguageDescription ThreeLetterCode="FRA" />
		<LanguageDescription ThreeLetterCode="ITA" />
		<LanguageDescription ThreeLetterCode="DEU" />
		<LanguageDescription ThreeLetterCode="ESN" />
		<LanguageDescription ThreeLetterCode="ESM" />
		<LanguageDescription ThreeLetterCode="PTB" />
		<LanguageDescription ThreeLetterCode="RUS" />
		<LanguageDescription ThreeLetterCode="POL" />
		<LanguageDescription ThreeLetterCode="HUN" />
		<LanguageDescription ThreeLetterCode="CZE" />
		<LanguageDescription ThreeLetterCode="SLO" />
		<LanguageDescription ThreeLetterCode="JPN" />
		<LanguageDescription ThreeLetterCode="KOR" />
		<LanguageDescription ThreeLetterCode="CHN" />
	</KnownLanguages>

<!-- ==========================

Executable - all the binaries required to run the game on the target.
Engine - the engine specific content required to run the game on the target
Content - the game specific content required to run the game on the target
Movies - the movie files and movie support files
Language - the content specific to any given language
Debug - the files required to get symbols and a callstack
Utils - support files that are not required to run the game on the console
Cert - files only required for the cert process
NT_HF: Testing - files needed for automated testing, such as input captures (*.inp)

========================== -->

	<TagSets>
		<TagSet Name="CompleteBuild">
			<Tags>
				<Tag Name="Executable"/>
				<Tag Name="ThirdPartyExecutable"/>
				<Tag Name="Win64Executable"/>
				<Tag Name="Win64ThirdPartyExecutable"/>
				<Tag Name="Steamworks"/>
				<Tag Name="DVD"/>
				<Tag Name="Engine"/>
				<Tag Name="Content"/>
				<Tag Name="Movies"/>
				<Tag Name="Music"/>
				<Tag Name="Language"/>
				<Tag Name="DLC"/>
				<Tag Name="Lightmass"/>

				<Tag Name="Debug"/>
				<Tag Name="ThirdPartyDebug"/>
				<Tag Name="Win64Debug"/>
				<Tag Name="Win64ThirdPartyDebug"/>
				<Tag Name="Utils"/>
				<Tag Name="UtilsDebug"/>
				<Tag Name="LightmassDebug"/>
			</Tags>
		</TagSet>

		<TagSet Name="RunTime" >
			<Tags>
				<Tag Name="Executable"/>
				<Tag Name="ThirdPartyExecutable"/>
				<Tag Name="Win64Executable"/>
				<Tag Name="Win64ThirdPartyExecutable"/>
				<Tag Name="Steamworks"/>
				<Tag Name="SpeedTreeModeler"/>
				<Tag Name="ArtistTools"/>
				<Tag Name="Engine"/>
				<Tag Name="RunTimeEngine"/>
				<Tag Name="RunTimeContent"/>
				<Tag Name="RunTimeMisc"/>
				<Tag Name="Movies"/>
				<Tag Name="Music"/>
				<Tag Name="Language"/>
				<Tag Name="RunTimeUtils"/>
				<Tag Name="Script"/>
				<Tag Name="Lightmass"/>
			</Tags>
		</TagSet>

		<TagSet Name="PIB" >
			<Tags>
				<Tag Name="PIBExecutable"/>
				<Tag Name="ThirdPartyExecutable"/>
				<Tag Name="Engine"/>
				<Tag Name="RunTimeEngine"/>
				<Tag Name="Content"/>
				<Tag Name="Movies"/>
				<Tag Name="Music"/>
				<Tag Name="Language"/>
			</Tags>
		</TagSet>

		<TagSet Name="DedicatedServer" >
			<Tags>
				<Tag Name="Executable"/>
				<Tag Name="ThirdPartyExecutable"/>
				<Tag Name="Engine"/>
				<Tag Name="Content"/>
				<Tag Name="Language"/>

				<Tag Name="Debug"/>
				<Tag Name="ThirdPartyDebug"/>
			</Tags>
		</TagSet>

		<TagSet Name="TU">
			<Tags>
				<Tag Name="TU"/>
			</Tags>
		</TagSet>

		<TagSet Name="RunTimeContent" >
			<Tags>
				<Tag Name="RunTimeContent"/>
			</Tags>
		</TagSet>

		<TagSet Name="Shipping">
			<Tags>
				<Tag Name="Executable"/>
				<Tag Name="ThirdPartyExecutable"/>
				<Tag Name="Win64Executable"/>
				<Tag Name="Win64ThirdPartyExecutable"/>
				<Tag Name="Steamworks"/>
				<Tag Name="Engine"/>
				<Tag Name="Content"/>
				<Tag Name="Movies"/>
				<Tag Name="Music"/>
				<Tag Name="Language"/>
				<Tag Name="RunTimeUtils"/>
				<Tag Name="Lightmass"/>
			</Tags>
		</TagSet>

		<TagSet Name="Loc">
			<Tags>
				<Tag Name="Language"/>
			<!-- NT_ARV Adding Movies to loc sync'ing as some are localised -->
				<Tag Name="Movies"/>
			</Tags>
		</TagSet>

		<TagSet Name="DLC">
			<Tags>
				<Tag Name="DLC"/>
			</Tags>
		</TagSet>

		<TagSet Name="Shipped">
			<Tags>
				<Tag Name="Shipped"/>
			</Tags>
		</TagSet>

		<TagSet Name="ConsoleSync">
			<Tags>
				<Tag Name="Executable"/>
				<Tag Name="ThirdPartyExecutable"/>
				<Tag Name="Engine"/>
				<Tag Name="Content"/>
				<Tag Name="Movies"/>
				<Tag Name="Music"/>
				<Tag Name="Language"/>

				<Tag Name="Debug"/>
				<Tag Name="ThirdPartyDebug"/>
			<!-- NT_HF Added for automated testing -->
				<Tag Name="Testing"/>
			</Tags>
		</TagSet>

		<TagSet Name="ConsoleSyncProgrammer">
			<Tags>
				<Tag Name="Executable"/>
				<Tag Name="ThirdPartyExecutable"/>
				<Tag Name="Engine"/>
				<Tag Name="Content"/>
				<Tag Name="Movies"/>
				<Tag Name="Music"/>
				<Tag Name="Language"/>
			<!-- NT_HF Added for automated testing -->
				<Tag Name="Testing"/>
			</Tags>
		</TagSet>

		<TagSet Name="CookedData">
			<Tags>
				<Tag Name="Content"/>
				<Tag Name="Language"/>
			</Tags>
		</TagSet>

		<TagSet Name="UnrealBuildTool">
			<Tags>
				<Tag Name="Executable"/>
			</Tags>
		</TagSet>

		<TagSet Name="MapSummary">
			<Tags>
				<Tag Name="MapSummary"/>
			</Tags>
		</TagSet>

		<TagSet Name="ARCLogs">
			<Tags>
				<Tag Name="ARCLogs"/>
			</Tags>
		</TagSet>

		<TagSet Name="iPhoneFinalIPAPackage">
			<Tags>
				<Tag Name="PackagedFinalIPAFiles"/>
			</Tags>
		</TagSet>

		<TagSet Name="Test">
			<Tags>
				<Tag Name="Test"/>
			</Tags>
		</TagSet>

	</TagSets>

	<FileGroups>

		<!-- ==========================
				 For testing
		 ========================== -->

		<FileGroup Tag="Test" Platform="*" bIsForTOC="false">
			<Files>
				<FileSet Path="Binaries\AutoReporter.exe" />
				<FileSet Path="Development\Src\*.uc" bIsRecursive="true">
					<FileFilters>
						<FileFilter Name="%NOTGAME%*" bIsForDirectory="true" bIsForFilename="false"/>
						<FileFilter Name="%NOTROOTGAME%*" bIsForDirectory="true" bIsForFilename="false"/>
						<FileFilter Name="%GAME%*" />
					</FileFilters>
				</FileSet>
			</Files>
		</FileGroup>

		<!-- ==========================
				 Executable
		 ========================== -->

		<FileGroup Tag="Executable" Platform="PC*">
			<Files>
				<FileSet Path="Binaries\Win32\libogg.dll" />
				<FileSet Path="Binaries\Win32\libvorbis.dll" />
				<FileSet Path="Binaries\Win32\libvorbisfile.dll" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Debug" Platform="PC*">
			<Files>
				<FileSet Path="Binaries\Win32\libogg.pdb" />
				<FileSet Path="Binaries\Win32\libvorbis.pdb" />
				<FileSet Path="Binaries\Win32\libvorbisfile.pdb" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Executable" Platform="PC">
			<Files>
				<FileSet Path="Binaries\%GAME%Lift.exe" />
				<FileSet Path="Binaries\Win32\%GAME%.exe" />
				<FileSet Path="Binaries\Win32\%GAME%.exe.config" />
				<FileSet Path="Binaries\Win32\%GAME%.com" />
				<FileSet Path="Binaries\Win32\%GAME%-Win32-Shipping.exe" />
				<FileSet Path="Binaries\Win32\%GAME%-Win32-Shipping.exe.config" />
				<FileSet Path="Binaries\Win32\%GAME%-Win32-Shipping.com" />
				<FileSet Path="Binaries\Win32\Editor\Release\UnrealEdCSharp.dll" />
				<FileSet Path="Binaries\Win32\libGLESv2.dll" />

				<FileSet Path="Binaries\Win32\wxmsw28u_adv_vc_custom.dll" />
				<FileSet Path="Binaries\Win32\wxmsw28u_aui_vc_custom.dll" />
				<FileSet Path="Binaries\Win32\wxmsw28u_core_vc_custom.dll" />
				<FileSet Path="Binaries\Win32\wxmsw28u_html_vc_custom.dll" />
				<FileSet Path="Binaries\Win32\wxmsw28u_richtext_vc_custom.dll" />
				<FileSet Path="Binaries\Win32\wxmsw28u_vc_custom.dll" />
				<FileSet Path="Binaries\Win32\wxmsw28u_xml_vc_custom.dll" />
				<FileSet Path="Binaries\Win32\wxmsw28u_xrc_vc_custom.dll" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Debug" Platform="PC">
			<Files>
				<FileSet Path="Binaries\%GAME%Lift.pdb" />

				<FileSet Path="Binaries\Win32\%GAME%.pdb" />
				<FileSet Path="Binaries\Win32\%GAME%-Win32-Shipping.pdb" />
				<FileSet Path="Binaries\Win32\Editor\Release\UnrealEdCSharp.pdb" />

				<FileSet Path="Binaries\Win32\wxmsw28u_adv_vc_custom.pdb" />
				<FileSet Path="Binaries\Win32\wxmsw28u_aui_vc_custom.pdb" />
				<FileSet Path="Binaries\Win32\wxmsw28u_core_vc_custom.pdb" />
				<FileSet Path="Binaries\Win32\wxmsw28u_html_vc_custom.pdb" />
				<FileSet Path="Binaries\Win32\wxmsw28u_richtext_vc_custom.pdb" />
				<FileSet Path="Binaries\Win32\wxmsw28u_vc_custom.pdb" />
				<FileSet Path="Binaries\Win32\wxmsw28u_xml_vc_custom.pdb" />
				<FileSet Path="Binaries\Win32\wxmsw28u_xrc_vc_custom.pdb" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Executable" Platform="PCConsole">
			<Files>
				<FileSet Path="Binaries\Win32\%GAME%.exe" />
				<FileSet Path="Binaries\Win32\%GAME%.com" />
				<FileSet Path="Binaries\Win32\%GAME%.exe.config" />
				<FileSet Path="Binaries\Win32\DMC-DevilMayCry.exe" />
				<FileSet Path="Binaries\Win32\DMC-DevilMayCry.com" />
				<FileSet Path="Binaries\Win32\DMC-DevilMayCry.exe.config" />
				<FileSet Path="Binaries\Win32\%GAME%PerfCounters.xml" />

				<FileSet Path="Binaries\Win32\wxmsw28u_adv_vc_custom.dll" />
				<FileSet Path="Binaries\Win32\wxmsw28u_aui_vc_custom.dll" />
				<FileSet Path="Binaries\Win32\wxmsw28u_core_vc_custom.dll" />
				<FileSet Path="Binaries\Win32\wxmsw28u_html_vc_custom.dll" />
				<FileSet Path="Binaries\Win32\wxmsw28u_richtext_vc_custom.dll" />
				<FileSet Path="Binaries\Win32\wxmsw28u_vc_custom.dll" />
				<FileSet Path="Binaries\Win32\wxmsw28u_xml_vc_custom.dll" />
				<FileSet Path="Binaries\Win32\wxmsw28u_xrc_vc_custom.dll" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Debug" Platform="PCConsole">
			<Files>
				<FileSet Path="Binaries\Win32\%GAME%.pdb" />
				<FileSet Path="Binaries\Win32\%GAME%-Win32-Shipping.pdb" />

				<FileSet Path="Binaries\Win32\wxmsw28u_adv_vc_custom.pdb" />
				<FileSet Path="Binaries\Win32\wxmsw28u_aui_vc_custom.pdb" />
				<FileSet Path="Binaries\Win32\wxmsw28u_core_vc_custom.pdb" />
				<FileSet Path="Binaries\Win32\wxmsw28u_html_vc_custom.pdb" />
				<FileSet Path="Binaries\Win32\wxmsw28u_richtext_vc_custom.pdb" />
				<FileSet Path="Binaries\Win32\wxmsw28u_vc_custom.pdb" />
				<FileSet Path="Binaries\Win32\wxmsw28u_xml_vc_custom.pdb" />
				<FileSet Path="Binaries\Win32\wxmsw28u_xrc_vc_custom.pdb" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Executable" Platform="PCServer">
			<Files>
				<FileSet Path="Binaries\Win32\%GAME%Server.exe" />
				<FileSet Path="Binaries\Win32\%GAME%Server.com" />
				<FileSet Path="Binaries\Win32\%GAME%Server.exe.config" />
				<FileSet Path="Binaries\Win32\%GAME%Server.MProf.exe" />
				<FileSet Path="Binaries\Win32\%GAME%Server.MProf.com" />
				<FileSet Path="Binaries\Win32\%GAME%Server.MProf.exe.config" />
				<FileSet Path="Binaries\Win32\%GAME%Server-Win32-Shipping.exe" />
				<FileSet Path="Binaries\Win32\%GAME%Server-Win32-Shipping.com" />
				<FileSet Path="Binaries\Win32\%GAME%Server-Win32-Shipping.exe.config" />
				<FileSet Path="Binaries\Win32\%GAME%PerfCounters.xml" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Debug" Platform="PCServer">
			<Files>
				<FileSet Path="Binaries\Win32\%GAME%Server.pdb" />
				<FileSet Path="Binaries\Win32\%GAME%Server.MProf.pdb" />
				<FileSet Path="Binaries\Win32\%GAME%Server-Win32-Shipping.pdb" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Executable" Platform="PS3">
			<Files>
				<FileSet Path="Binaries\%PLATFORM%\%GAME%-%PLATFORM%-*.elf" />

				<FileSet Path="Binaries\%PLATFORM%\Bink\*.bin" />
				<FileSet Path="Binaries\%PLATFORM%\Save\*.*" />
			<!-- NTJob Integration START. ARV -->
				<FileSet Path="Binaries\NTJobCode\PS3\*.*" bIsRecursive="true" />
				<!-- NTJob Integration END. ARV -->
			</Files>
		</FileGroup>

		<FileGroup Tag="Debug" Platform="PS3">
			<Files>
				<FileSet Path="Binaries\%PLATFORM%\%GAME%-%PLATFORM%-*.map" />
				<FileSet Path="Binaries\%PLATFORM%\formathdd.bat" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Executable" Platform="NGP">
			<Files>
				<FileSet Path="Binaries\NGP\%GAME%-%PLATFORM%-*.elf" />
				<FileSet Path="Binaries\NGP\configuration.*" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Executable" Platform="Xbox360" bIsForTOC="false" bDeploy="true" >
			<Files>
				<FileSet Path="Binaries\Xbox360\%GAME%-%PLATFORM%-*.xex" />
			<FileSet Path="Binaries\Xbox360\FonixTtsDtSimple*.xex" />

	<!-- Poke in the NXE art theme package here -->
				<FileSet 	  Path="nxeart" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Debug" Platform="Xbox360" bIsForTOC="false" bDeploy="true" >
			<Files>
				<FileSet Path="Binaries\Xbox360\%GAME%-%PLATFORM%-*.pdb" />
        <FileSet Path="Binaries\Xbox360\%GAME%-%PLATFORM%-*.xdb" />
        <FileSet Path="Binaries\Xbox360\%GAME%-%PLATFORM%-*.pe" />
      </Files>
		</FileGroup>

		<FileGroup Tag="PIBExecutable" Platform="PCConsole">
			<Files>
				<FileSet Path="Binaries\Win32\%GAME%DLLLauncher.exe" />
				<FileSet Path="Binaries\Win32\%GAME%DLL.dll" />
				<FileSet Path="Binaries\Win32\%GAME%DLL.dll.manifest" />

				<FileSet Path="Binaries\Win32\libogg.dll" />
				<FileSet Path="Binaries\Win32\libvorbis.dll" />
				<FileSet Path="Binaries\Win32\libvorbisfile.dll" />

				<FileSet Path="Binaries\EpicInternal.txt" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Executable" Platform="iPhone">
			<Files>
				<FileSet Path="Binaries\IPhone\%GAME%-IPhone-*.stub" />
				<FileSet Path="Binaries\IPhone\%GAME%-IPhone-*." />
			</Files>
		</FileGroup>

		<FileGroup Tag="Debug" Platform="iPhone">
			<Files>
				<FileSet Path="Binaries\IPhone\%GAME%-IPhone-*.app.dSYM.zip" />
			</Files>
		</FileGroup>

		<FileGroup Tag="PackagedFinalIPAFiles" Platform="iPhone">
			<Files>
				<FileSet Path="Binaries\IPhone\%GAME%-IPhone-*.ipa" />
			</Files>
		</FileGroup>

		<!-- ==========================
				 Win64Executable
		 ========================== -->

		<FileGroup Tag="Win64Executable" Platform="PC*">
			<Files>
				<FileSet Path="Binaries\Win64\libogg_64.dll" />
				<FileSet Path="Binaries\Win64\libvorbis_64.dll" />
				<FileSet Path="Binaries\Win64\libvorbisfile_64.dll" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Win64Debug" Platform="PC*">
			<Files>
				<FileSet Path="Binaries\Win64\libogg_64.pdb" />
				<FileSet Path="Binaries\Win64\libvorbis_64.pdb" />
				<FileSet Path="Binaries\Win64\libvorbisfile_64.pdb" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Win64Executable" Platform="PC">
			<Files>
				<FileSet Path="Binaries\Win64\%GAME%.exe" />
				<FileSet Path="Binaries\Win64\%GAME%.exe.config" />
				<FileSet Path="Binaries\Win64\%GAME%.com" />
				<FileSet Path="Binaries\Win64\%GAME%-Win64-Shipping.exe" />
				<FileSet Path="Binaries\Win64\%GAME%-Win64-Shipping.exe.config" />
				<FileSet Path="Binaries\Win64\%GAME%-Win64-Shipping.com" />
				<FileSet Path="Binaries\Win64\Editor\Release\UnrealEdCSharp.dll" />
				<FileSet Path="Binaries\Win64\libGLESv2.dll" />

				<FileSet Path="Binaries\Win64\wxmsw28u_adv_vc_custom_64.dll" />
				<FileSet Path="Binaries\Win64\wxmsw28u_aui_vc_custom_64.dll" />
				<FileSet Path="Binaries\Win64\wxmsw28u_core_vc_custom_64.dll" />
				<FileSet Path="Binaries\Win64\wxmsw28u_html_vc_custom_64.dll" />
				<FileSet Path="Binaries\Win64\wxmsw28u_richtext_vc_custom_64.dll" />
				<FileSet Path="Binaries\Win64\wxmsw28u_vc_custom_64.dll" />
				<FileSet Path="Binaries\Win64\wxmsw28u_xml_vc_custom_64.dll" />
				<FileSet Path="Binaries\Win64\wxmsw28u_xrc_vc_custom_64.dll" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Win64Debug" Platform="PC">
			<Files>
				<FileSet Path="Binaries\Win64\%GAME%.pdb" />
				<FileSet Path="Binaries\Win64\%GAME%-Win64-Shipping.pdb" />
				<FileSet Path="Binaries\Win64\Editor\Release\UnrealEdCSharp.pdb" />

				<FileSet Path="Binaries\Win64\wxmsw28u_adv_vc_custom_64.pdb" />
				<FileSet Path="Binaries\Win64\wxmsw28u_aui_vc_custom_64.pdb" />
				<FileSet Path="Binaries\Win64\wxmsw28u_core_vc_custom_64.pdb" />
				<FileSet Path="Binaries\Win64\wxmsw28u_html_vc_custom_64.pdb" />
				<FileSet Path="Binaries\Win64\wxmsw28u_richtext_vc_custom_64.pdb" />
				<FileSet Path="Binaries\Win64\wxmsw28u_vc_custom_64.pdb" />
				<FileSet Path="Binaries\Win64\wxmsw28u_xml_vc_custom_64.pdb" />
				<FileSet Path="Binaries\Win64\wxmsw28u_xrc_vc_custom_64.pdb" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Win64Executable" Platform="PCConsole">
			<Files>
				<FileSet Path="Binaries\Win64\%GAME%.exe" />
				<FileSet Path="Binaries\Win64\%GAME%.exe.config" />
				<FileSet Path="Binaries\Win64\%GAME%.com" />
				<FileSet Path="Binaries\Win64\%GAME%-Win64-Shipping.exe" />
				<FileSet Path="Binaries\Win64\%GAME%-Win64-Shipping.exe.config" />
				<FileSet Path="Binaries\Win64\%GAME%-Win64-Shipping.com" />
				<FileSet Path="Binaries\Win64\Editor\Release\UnrealEdCSharp.dll" />

				<FileSet Path="Binaries\Win64\wxmsw28u_adv_vc_custom_64.dll" />
				<FileSet Path="Binaries\Win64\wxmsw28u_aui_vc_custom_64.dll" />
				<FileSet Path="Binaries\Win64\wxmsw28u_core_vc_custom_64.dll" />
				<FileSet Path="Binaries\Win64\wxmsw28u_html_vc_custom_64.dll" />
				<FileSet Path="Binaries\Win64\wxmsw28u_richtext_vc_custom_64.dll" />
				<FileSet Path="Binaries\Win64\wxmsw28u_vc_custom_64.dll" />
				<FileSet Path="Binaries\Win64\wxmsw28u_xml_vc_custom_64.dll" />
				<FileSet Path="Binaries\Win64\wxmsw28u_xrc_vc_custom_64.dll" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Win64Debug" Platform="PCConsole">
			<Files>
				<FileSet Path="Binaries\Win64\%GAME%.pdb" />
				<FileSet Path="Binaries\Win64\%GAME%-Win64-Shipping.pdb" />
				<FileSet Path="Binaries\Win64\Editor\Release\UnrealEdCSharp.pdb" />

				<FileSet Path="Binaries\Win64\wxmsw28u_adv_vc_custom_64.pdb" />
				<FileSet Path="Binaries\Win64\wxmsw28u_aui_vc_custom_64.pdb" />
				<FileSet Path="Binaries\Win64\wxmsw28u_core_vc_custom_64.pdb" />
				<FileSet Path="Binaries\Win64\wxmsw28u_html_vc_custom_64.pdb" />
				<FileSet Path="Binaries\Win64\wxmsw28u_richtext_vc_custom_64.pdb" />
				<FileSet Path="Binaries\Win64\wxmsw28u_vc_custom_64.pdb" />
				<FileSet Path="Binaries\Win64\wxmsw28u_xml_vc_custom_64.pdb" />
				<FileSet Path="Binaries\Win64\wxmsw28u_xrc_vc_custom_64.pdb" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Win64Executable" Platform="PCServer">
			<Files>
			</Files>
		</FileGroup>

		<FileGroup Tag="Win64Debug" Platform="PCServer">
			<Files>
			</Files>
		</FileGroup>

		<!-- ==========================
				 Steam
		 ========================== -->

		<FileGroup Tag="Steamworks" Platform="PC">
			<Files>
				<FileSet Path="Binaries\Win32\steam_api.dll" />
				<FileSet Path="Binaries\Win32\steam_appid.txt" />
				<FileSet Path="%GAME%\Build\Steam\SteamMakeVersion.smd" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Steamworks" Platform="PCConsole">
			<Files>
				<FileSet Path="Binaries\Win32\steam_api.dll" />
				<FileSet Path="Binaries\Win32\steam_appid.txt" />
				<FileSet Path="%GAME%\Build\Steam\SteamMakeVersion.smd" />
			</Files>
		</FileGroup>

		<!-- ==========================
				 ThirdPartyExecutable
		 ========================== -->

		<FileGroup Tag="ThirdPartyExecutable" Platform="PC*">
			<Files>
				<FileSet Path="Binaries\Win32\Microsoft.VC90.CRT\*.*" />
				<FileSet Path="Binaries\Win32\dbghelp.dll" />

				<FileSet Path="Binaries\Win32\cudart32_30_9.dll" />
				<FileSet Path="Binaries\Win32\PhysXDevice.dll" />

				<FileSet Path="Binaries\Win32\NxCharacter.dll" />
				<FileSet Path="Binaries\Win32\PhysXCooking.dll" />
				<FileSet Path="Binaries\Win32\PhysXCore.dll" />
				<FileSet Path="Binaries\Win32\PhysXExtensions.dll" />
				<FileSet Path="Binaries\Win32\PhysXLoader.dll" />
				<FileSet Path="Binaries\Win32\pxtask_cuda.dll" />
			<!-- Bink Integration START. WD -->
				<FileSet Path="Binaries\Win32\binkw32.dll" />
				<!-- Bink Integration END. WD -->
				<!-- Morpheme Integration START. WD -->
				<FileSet Path="Binaries\Win32\FBXPlugin.dll" />
				<FileSet Path="Binaries\Win32\NMTinyXML.dll" />
				<FileSet Path="Binaries\Win32\XMD.dll" />
				<!-- Morpheme Integration END. WD -->
				<!-- NTJob Integration START. ARV -->
				<FileSet Path="Binaries\NTJobCode\windows\*.dll" bIsRecursive="true" />
				<!-- NTJob Integration END. ARV -->
				<!-- NTPhysX Integration START. WD -->
				<FileSet Path="Binaries\Win32\NTPhysX_Character_x86_r.dll" />
				<FileSet Path="Binaries\Win32\NTPhysX_Character_x86_s.dll" />
				<FileSet Path="Binaries\Win32\NTPhysX_Cooking_x86_r.dll" />
				<FileSet Path="Binaries\Win32\NTPhysX_Cooking_x86_s.dll" />
				<FileSet Path="Binaries\Win32\NTPhysX_Core_x86_r.dll" />
				<FileSet Path="Binaries\Win32\NTPhysX_Core_x86_s.dll" />
				<FileSet Path="Binaries\Win32\NTPhysX_Extensions_x86_r.dll" />
				<FileSet Path="Binaries\Win32\NTPhysX_Extensions_x86_s.dll" />
				<FileSet Path="Binaries\Win32\NTPhysX_Loader_x86_r.dll" />
				<FileSet Path="Binaries\Win32\NTPhysX_Loader_x86_s.dll" />
				<!-- NTPhysX Integration END. WD -->
			<!-- ??? Integration START. VVM -->
        <FileSet Path="Binaries\Win32\NatNetLib.dll" />
        <!-- ??? Integration END. VVM -->
        <!-- NTEditor Integration START. VVM -->
        <FileSet Path="Binaries\Win32\Editor\Release\NTUnrealEdCSharp.dll" />
        <!-- NTEditor Integration END. VVM -->
			</Files>
		</FileGroup>

		<FileGroup Tag="ThirdPartyDebug" Platform="PC*">
			<Files>
				<FileSet Path="Binaries\Win32\NxCharacter.pdb" />
				<FileSet Path="Binaries\Win32\PhysXCooking.pdb" />
				<FileSet Path="Binaries\Win32\PhysXCore.pdb" />
				<FileSet Path="Binaries\Win32\PhysXExtensions.pdb" />
				<FileSet Path="Binaries\Win32\PhysXLoader.pdb" />

				<FileSet Path="Binaries\Win32\pxtask_cuda.dll.pdb" />
			<!-- Morpheme Integration START. WD -->
				<FileSet Path="Binaries\Win32\FBXPlugin.pdb" />
				<FileSet Path="Binaries\Win32\NMTinyXML.pdb" />
				<FileSet Path="Binaries\Win32\XMD.pdb" />
				<!-- Morpheme Integration END. WD -->
				<!-- NTJob Integration START. ARV -->
				<FileSet Path="Binaries\NTJobCode\windows\*.pdb" bIsRecursive="true" />
				<!-- NTJob Integration END. ARV -->
				<!-- NTPhysX Integration START. WD -->
				<FileSet Path="Binaries\Win32\NTPhysX_Character_x86_r.pdb" />
				<FileSet Path="Binaries\Win32\NTPhysX_Character_x86_s.pdb" />
				<FileSet Path="Binaries\Win32\NTPhysX_Cooking_x86_r.pdb" />
				<FileSet Path="Binaries\Win32\NTPhysX_Cooking_x86_s.pdb" />
				<FileSet Path="Binaries\Win32\NTPhysX_Core_x86_r.pdb" />
				<FileSet Path="Binaries\Win32\NTPhysX_Core_x86_s.pdb" />
				<FileSet Path="Binaries\Win32\NTPhysX_Extensions_x86_r.pdb" />
				<FileSet Path="Binaries\Win32\NTPhysX_Extensions_x86_s.pdb" />
				<FileSet Path="Binaries\Win32\NTPhysX_Loader_x86_r.pdb" />
				<FileSet Path="Binaries\Win32\NTPhysX_Loader_x86_s.pdb" />
				<!-- NTPhysX Integration END. WD -->
			<!-- NTEditor Integration START. VVM -->
        <FileSet Path="Binaries\Win32\Editor\Release\NTUnrealEdCSharp.pdb" />
        <!-- NTEditor Integration END. VVM -->
			</Files>
		</FileGroup>

		<FileGroup Tag="ThirdPartyExecutable" Platform="PC">
			<Files>
				<FileSet Path="Binaries\Win32\p4api.dll" />
				<FileSet Path="Binaries\Win32\p4api.xml" />
				<FileSet Path="Binaries\Win32\p4dn_x86.dll" />

				<FileSet Path="Binaries\Win32\cudart.dll" />
				<FileSet Path="Binaries\Win32\nvtt.dll" />
				<FileSet Path="Binaries\Win32\APEX*.dll" />

				<FileSet Path="Binaries\Win32\FonixTtsDt*.dll" />

				<FileSet Path="Binaries\Win32\EasyHook32.dll" />
				<FileSet Path="Binaries\Win32\FxGraphLayout.dll" />
				<FileSet Path="Binaries\Win32\libresample.dll" />
				<FileSet Path="Binaries\Win32\atimgpud.dll" />

				<FileSet Path="Binaries\Redist\*.*" bIsRecursive="true" />
			</Files>
		</FileGroup>

		<FileGroup Tag="ThirdPartyDebug" Platform="PC">
			<Files>
				<FileSet Path="Binaries\Win32\cudart.pdb" />
				<FileSet Path="Binaries\Win32\nvtt.pdb" />
				<FileSet Path="Binaries\Win32\APEX*.dll.pdb" />

				<FileSet Path="Binaries\Win32\FonixTtsDt*.pdb" />

				<FileSet Path="Binaries\Win32\EasyHook32.pdb" />
				<FileSet Path="Binaries\Win32\FxGraphLayout.pdb" />
				<FileSet Path="Binaries\Win32\libresample.pdb" />
			</Files>
		</FileGroup>

		<FileGroup Tag="ThirdPartyExecutable" Platform="PCConsole">
			<Files>
				<FileSet Path="Binaries\Win32\nvtt.dll" />
				<FileSet Path="Binaries\Win32\APEX*.dll" />
				<FileSet Path="Binaries\Win32\EasyHook32.dll" />
				<FileSet Path="Binaries\Win32\libresample.dll" />
				<FileSet Path="Binaries\Win32\atimgpud.dll" />
			</Files>
		</FileGroup>

		<FileGroup Tag="ThirdPartyDebug" Platform="PCConsole">
			<Files>
				<FileSet Path="Binaries\Win32\nvtt.pdb" />
				<FileSet Path="Binaries\Win32\APEX*.dll.pdb" />
			<FileSet Path="Binaries\Win32\EasyHook32.pdb" />
				<FileSet Path="Binaries\Win32\libresample.pdb" />
			</Files>
		</FileGroup>

		<FileGroup Tag="ThirdPartyExecutable" Platform="PCServer">
			<Files>
			</Files>
		</FileGroup>

		<FileGroup Tag="ThirdPartyDebug" Platform="PCServer">
			<Files>
			</Files>
		</FileGroup>

		<FileGroup Tag="Win64ThirdPartyExecutable" Platform="PC*">
			<Files>
				<FileSet Path="Binaries\Win64\Microsoft.VC90.CRT\*.*" />
				<FileSet Path="Binaries\Win64\dbghelp.dll" />

				<FileSet Path="Binaries\Win64\cudart64_30_9.dll" />
				<FileSet Path="Binaries\Win64\PhysXDevice64.dll" />

				<FileSet Path="Binaries\Win64\NxCharacter64.dll" />
				<FileSet Path="Binaries\Win64\PhysXCooking64.dll" />
				<FileSet Path="Binaries\Win64\PhysXCore64.dll" />
				<FileSet Path="Binaries\Win64\PhysXExtensions64.dll" />
				<FileSet Path="Binaries\Win64\PhysXLoader64.dll" />
				<FileSet Path="Binaries\Win64\APEX*.dll" />
				<FileSet Path="Binaries\Win64\pxtask_cuda.dll" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Win64ThirdPartyDebug" Platform="PC*">
			<Files>
				<FileSet Path="Binaries\Win64\NxCharacter64.pdb" />
				<FileSet Path="Binaries\Win64\PhysXCooking64.pdb" />
				<FileSet Path="Binaries\Win64\PhysXCore64.pdb" />
				<FileSet Path="Binaries\Win64\PhysXExtensions64.pdb" />
				<FileSet Path="Binaries\Win64\PhysXLoader64.pdb" />
				<FileSet Path="Binaries\Win64\APEX*.dll.pdb" />
				<FileSet Path="Binaries\Win64\pxtask_cuda.dll.pdb" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Win64ThirdPartyExecutable" Platform="PC">
			<Files>
				<FileSet Path="Binaries\Win64\p4api.dll" />
				<FileSet Path="Binaries\Win64\p4api.xml" />
				<FileSet Path="Binaries\Win64\p4dn_x64.dll" />

				<FileSet Path="Binaries\Win64\cudart.dll" />
				<FileSet Path="Binaries\Win64\nvtt_64.dll" />

				<FileSet Path="Binaries\Win64\EasyHook64.dll" />
				<FileSet Path="Binaries\Win64\tbbmalloc.dll" />
				<FileSet Path="Binaries\Win64\FxGraphLayout_x64.dll" />
				<FileSet Path="Binaries\Win64\libresample_x64.dll" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Win64ThirdPartyDebug" Platform="PC">
			<Files>
				<FileSet Path="Binaries\Win64\cudart.pdb" />
				<FileSet Path="Binaries\Win64\nvtt_64.pdb" />

				<FileSet Path="Binaries\Win64\tbbmalloc.pdb" />
				<FileSet Path="Binaries\Win64\FxGraphLayout_x64.pdb" />
				<FileSet Path="Binaries\Win64\libresample_x64.pdb" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Win64ThirdPartyExecutable" Platform="PCConsole">
			<Files>
				<FileSet Path="Binaries\Win64\cudart.dll" />
				<FileSet Path="Binaries\Win64\nvtt_64.dll" />

				<FileSet Path="Binaries\Win64\EasyHook64.dll" />
				<FileSet Path="Binaries\Win64\tbbmalloc.dll" />
				<FileSet Path="Binaries\Win64\FxGraphLayout_x64.dll" />
				<FileSet Path="Binaries\Win64\libresample_x64.dll" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Win64ThirdPartyDebug" Platform="PCConsole">
			<Files>
				<FileSet Path="Binaries\Win64\cudart.pdb" />
				<FileSet Path="Binaries\Win64\nvtt_64.pdb" />

				<FileSet Path="Binaries\Win64\tbbmalloc.pdb" />
				<FileSet Path="Binaries\Win64\FxGraphLayout_x64.pdb" />
				<FileSet Path="Binaries\Win64\libresample_x64.pdb" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Win64ThirdPartyExecutable" Platform="PCServer">
			<Files>
			</Files>
		</FileGroup>

		<FileGroup Tag="Win64ThirdPartyDebug" Platform="PCServer">
			<Files>
			</Files>
		</FileGroup>

		<!-- ==========================
				 Utils
		 ========================== -->

		<FileGroup Tag="Utils" Platform="*" bIsForSync="false" bIsForTOC="false">
			<Files>
				<FileSet Path="Binaries\ConsoleInterface.dll" />
				<FileSet Path="Binaries\Ionic.Zip.Reduced.dll" />
				<FileSet Path="Binaries\CookerSync.exe" />
				<FileSet Path="Binaries\CookerSync.exe.config" />
				<FileSet Path="Binaries\UnrealConsole.exe" />
				<FileSet Path="Binaries\UnrealConsole.exe.config" />
				<FileSet Path="Binaries\UnrealControls.dll" />
				<FileSet Path="Binaries\UnrealConsoleRemoting.dll" />
				<FileSet Path="Binaries\UnrealFrontend.exe" />
				<FileSet Path="Binaries\UnrealFrontend.exe.config" />
				<FileSet Path="%GAME%\Config\UnrealFrontend.DefaultProfiles\*.xml" />

				<FileSet Path="Binaries\CookerSync.xml" />
				<FileSet Path="%GAME%\Build\CookerSync_Game.xml" />
				<FileSet Path="%GAME%\Build\%PLATFORM%\UnrealDVDLayout.Project.xml" />

				<FileSet Path="Binaries\UnrealDVDLayout.exe" />
				<FileSet Path="Binaries\UnrealDVDLayout.exe.config" />

				<FileSet Path="Binaries\UnrealLoc.exe" />
				<FileSet Path="Binaries\UnrealLoc.exe.config" />

				<FileSet Path="Binaries\NetworkProfiler.exe" />
				<FileSet Path="Binaries\NetworkProfiler.exe.config" />

				<FileSet Path="Binaries\PackageDiffFrontEnd.exe" />
				<FileSet Path="Binaries\PackageDiffFrontEnd.exe.config" />

				<FileSet Path="Binaries\AutoReporter.exe" />
				<FileSet Path="Binaries\AutoReporter.exe.config" />
				<FileSet Path="Binaries\AutoReporter.XmlSerializers.dll" />

				<FileSet Path="Binaries\Stats.dll" />
				<FileSet Path="Binaries\StatsComparison.exe" />
				<FileSet Path="Binaries\StatsComparison.exe.config" />
				<FileSet Path="Binaries\StatsThreshold.exe" />
				<FileSet Path="Binaries\StatsThreshold.exe.config" />
				<FileSet Path="Binaries\StatsViewer.exe" />
				<FileSet Path="Binaries\StatsViewer.exe.config" />

				<FileSet Path="Binaries\MemLeakCheckDiffer.exe" />
				<FileSet Path="Binaries\MemLeakCheckDiffer.exe.config" />

				<FileSet Path="Binaries\MemoryProfiler2.exe" />
				<FileSet Path="Binaries\MemoryProfiler2.exe.config" />

				<FileSet Path="Binaries\GamePlayProfiler.exe" />
				<FileSet Path="Binaries\GamePlayProfiler.exe.config" />

				<FileSet Path="Binaries\UnrealCommand.exe" />
				<FileSet Path="Binaries\UnrealCommand.exe.config" />

				<FileSet Path="Binaries\UnrealImageDiff.exe" />
				<FileSet Path="Binaries\UnrealImageDiff.exe.config" />

				<FileSet Path="Binaries\Win32\StandaloneSymbolParser.dll" />
				<FileSet Path="Binaries\Win64\StandaloneSymbolParser_x64.dll" />

				<FileSet Path="Binaries\Win32\UE3ShaderCompileWorker.exe" />
				<FileSet Path="Binaries\Win64\UE3ShaderCompileWorker.exe" />

				<FileSet Path="Binaries\UnSetup.exe" />
				<FileSet Path="Binaries\Win32\UnSetupNativeWrapper.exe" />
				<FileSet Path="Binaries\UnSetup.exe.config" />
				<FileSet Path="Binaries\UnSetup.Manifests.*" />

				<FileSet Path="Binaries\EpicInternal.txt" />
				<FileSet Path="Binaries\Win32\WindowsTools*.dll" />
				<FileSet Path="Binaries\Win64\WindowsTools*.dll" />
				<FileSet Path="Binaries\Redist\UE3Redist.exe" />
			        <FileSet Path="%GAME%\CaptureScripts\*.*" bIsRecursive="true" />
			</Files>
		</FileGroup>

		<FileGroup Tag="UtilsDebug" Platform="*" bIsForSync="false" bIsForTOC="false">
			<Files>
				<FileSet Path="Binaries\ConsoleInterface.pdb" />
				<FileSet Path="Binaries\CookerSync.pdb" />
				<FileSet Path="Binaries\UnrealConsole.pdb" />
				<FileSet Path="Binaries\UnrealControls.pdb" />
				<FileSet Path="Binaries\UnrealConsoleRemoting.pdb" />
				<FileSet Path="Binaries\UnrealFrontend.pdb" />

				<FileSet Path="Binaries\UnrealDVDLayout.pdb" />

				<FileSet Path="Binaries\UnrealLoc.pdb" />

				<FileSet Path="Binaries\NetworkProfiler.pdb" />

				<FileSet Path="Binaries\PackageDiffFrontEnd.pdb" />

				<FileSet Path="Binaries\AutoReporter.pdb" />

				<FileSet Path="Binaries\StatsComparison.pdb" />
				<FileSet Path="Binaries\StatsThreshold.pdb" />
				<FileSet Path="Binaries\StatsViewer.pdb" />

				<FileSet Path="Binaries\MemLeakCheckDiffer.pdb" />
				<FileSet Path="Binaries\MemoryProfiler2.pdb" />

				<FileSet Path="Binaries\GamePlayProfiler.pdb" />

				<FileSet Path="Binaries\UnrealCommand.pdb" />

				<FileSet Path="Binaries\UnrealImageDiff.pdb" />

				<FileSet Path="Binaries\Win32\StandaloneSymbolParser.pdb" />
				<FileSet Path="Binaries\Win64\StandaloneSymbolParser_x64.pdb" />

				<FileSet Path="Binaries\Win32\UE3ShaderCompileWorker.pdb" />
				<FileSet Path="Binaries\Win64\UE3ShaderCompileWorker.pdb" />

				<FileSet Path="Binaries\UnSetup.pdb" />
				<FileSet Path="Binaries\Win32\UnSetupNativeWrapper.pdb" />

				<FileSet Path="Binaries\Win32\WindowsTools*.pdb" />
				<FileSet Path="Binaries\Win64\WindowsTools*.pdb" />
			        <FileSet Path="%GAME%\CaptureScripts\*.*" bIsRecursive="true" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Utils" Platform="Xbox360" bIsForSync="false" bIsForTOC="false">
			<Files>
				<FileSet Path="Binaries\%PLATFORM%\%PLATFORM%Tools*.dll" />
				<FileSet Path="Binaries\%PLATFORM%\Interop.XDevkit.1.0.dll" />
				<FileSet Path="Binaries\%PLATFORM%\%GAME%-%PLATFORM%-*.xdb" />
				<FileSet Path="%GAME%\Build\%PLATFORM%\*.xgd" />
			</Files>
		</FileGroup>

		<FileGroup Tag="UtilsDebug" Platform="Xbox360" bIsForSync="false" bIsForTOC="false">
			<Files>
				<FileSet Path="Binaries\%PLATFORM%\%PLATFORM%Tools*.pdb" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Utils" Platform="PS3" bIsForSync="false" bIsForTOC="false">
			<Files>
				<FileSet Path="Binaries\%PLATFORM%\%PLATFORM%Tools*.dll" />
				<FileSet Path="%GAME%\Build\%PLATFORM%\*.gp3*" />
			</Files>
		</FileGroup>

		<FileGroup Tag="UtilsDebug" Platform="PS3" bIsForSync="false" bIsForTOC="false">
			<Files>
				<FileSet Path="Binaries\%PLATFORM%\%PLATFORM%Tools*.pdb" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Utils" Platform="iPhone" bIsForSync="false" bIsForTOC="false" >
			<Files>
				<FileSet Path="Binaries\%PLATFORM%\%PLATFORM%*.exe*" />
				<FileSet Path="Binaries\%PLATFORM%\RPCUtility.exe*" />
				<FileSet Path="Binaries\%PLATFORM%\%PLATFORM%Tools*.dll" />
				<FileSet Path="Binaries\%PLATFORM%\UDKRemote.ipa" />
				<FileSet Path="Binaries\%PLATFORM%\BouncyCastle.Crypto.dll" />
				<FileSet Path="Binaries\%PLATFORM%\Ionic.Zip.Reduced.dll" />
				<FileSet Path="Binaries\%PLATFORM%\MobileDeviceInterface.dll" />
				<FileSet Path="Binaries\%PLATFORM%\openssl.exe" />
				<FileSet Path="Binaries\%PLATFORM%\Apple*.pem" />
				<FileSet Path="Binaries\%PLATFORM%\Resign\*" bIsRecursive="true" />
				<FileSet Path="Binaries\%PLATFORM%\UE3.xcodeproj\*" bIsRecursive="true" />
				<FileSet Path="Binaries\%PLATFORM%\UE3-Xcode\*" bIsRecursive="true" />
			</Files>
		</FileGroup>

		<FileGroup Tag="UtilsDebug" Platform="iPhone" bIsForSync="false" bIsForTOC="false">
			<Files>
				<FileSet Path="Binaries\%PLATFORM%\%PLATFORM%*.pdb" />
				<FileSet Path="Binaries\%PLATFORM%\RPCUtility.pdb" />
				<FileSet Path="Binaries\%PLATFORM%\UDKRemote.app.dSYM.zip" />
				<FileSet Path="Binaries\%PLATFORM%\BouncyCastle.Crypto.pdb" />
				<FileSet Path="Binaries\%PLATFORM%\Ionic.Zip.Reduced.pdb" />
				<FileSet Path="Binaries\%PLATFORM%\MobileDeviceInterface.pdb" />
				<FileSet Path="Binaries\%PLATFORM%\openssl.pdb" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Utils" Platform="NGP" bIsForSync="false" bIsForTOC="false">
			<Files>
				<FileSet Path="Binaries\NGP\NGPTools*.dll" />
			</Files>
		</FileGroup>

		<FileGroup Tag="UtilsDebug" Platform="NGP" bIsForSync="false" bIsForTOC="false">
			<Files>
				<FileSet Path="Binaries\NGP\NGPTools*.pdb" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Utils" Platform="Android" bIsForSync="false" bIsForTOC="false">
			<Files>
				<FileSet Path="Binaries\Android\%PLATFORM%Tools*.dll" />
			</Files>
		</FileGroup>

		<FileGroup Tag="UtilsDebug" Platform="Android" bIsForSync="false" bIsForTOC="false">
			<Files>
				<FileSet Path="Binaries\Android\%PLATFORM%Tools*.pdb" />
			</Files>
		</FileGroup>

		<FileGroup Tag="RunTimeUtils" Platform="*" bIsForSync="false" bIsForTOC="false">
			<Files>
				<FileSet Path="Binaries\ConsoleInterface.dll" />
				<FileSet Path="Binaries\Ionic.Zip.Reduced.dll" />
				<FileSet Path="Binaries\CookerSync.exe" />
				<FileSet Path="Binaries\CookerSync.exe.config" />
				<FileSet Path="Binaries\UnrealConsole.exe" />
				<FileSet Path="Binaries\UnrealConsole.exe.config" />
				<FileSet Path="Binaries\UnrealControls.dll" />
				<FileSet Path="Binaries\UnrealConsoleRemoting.dll" />
				<FileSet Path="Binaries\UnrealFrontend.exe" />
				<FileSet Path="Binaries\UnrealFrontend.exe.config" />
				<FileSet Path="%GAME%\Config\UnrealFrontend.DefaultProfiles\*.xml" />

				<FileSet Path="Binaries\CookerSync.xml" />
				<FileSet Path="%GAME%\Build\CookerSync_Game.xml" />

				<FileSet Path="Binaries\UnrealLoc.exe" />
				<FileSet Path="Binaries\UnrealLoc.exe.config" />

				<FileSet Path="Binaries\NetworkProfiler.exe" />
				<FileSet Path="Binaries\NetworkProfiler.exe.config" />

				<FileSet Path="Binaries\PackageDiffFrontEnd.exe" />
				<FileSet Path="Binaries\PackageDiffFrontEnd.exe.config" />

				<FileSet Path="Binaries\Stats.dll" />
				<FileSet Path="Binaries\StatsComparison.exe" />
				<FileSet Path="Binaries\StatsComparison.exe.config" />
				<FileSet Path="Binaries\StatsThreshold.exe" />
				<FileSet Path="Binaries\StatsThreshold.exe.config" />
				<FileSet Path="Binaries\StatsViewer.exe" />
				<FileSet Path="Binaries\StatsViewer.exe.config" />

				<FileSet Path="Binaries\MemLeakCheckDiffer.exe" />
				<FileSet Path="Binaries\MemLeakCheckDiffer.exe.config" />

				<FileSet Path="Binaries\GamePlayProfiler.exe" />
				<FileSet Path="Binaries\GamePlayProfiler.exe.config" />

				<FileSet Path="Binaries\UnrealCommand.exe" />
				<FileSet Path="Binaries\UnrealCommand.exe.config" />

				<FileSet Path="Binaries\Win32\UE3ShaderCompileWorker.exe" />
				<FileSet Path="Binaries\Win64\UE3ShaderCompileWorker.exe" />

				<FileSet Path="Binaries\UnSetup.exe" />
				<FileSet Path="Binaries\Win32\UnSetupNativeWrapper.exe" />
				<FileSet Path="Binaries\UnSetup.exe.config" />
				<FileSet Path="Binaries\UnSetup.Manifests.*" />

				<FileSet Path="Binaries\Win32\WindowsTools*.dll" />
				<FileSet Path="Binaries\Win64\WindowsTools*.dll" />
				<FileSet Path="Binaries\Redist\UE3Redist.exe" />

				<FileSet Path="Binaries\GFx\*.*" bIsRecursive="true" />
			        <FileSet Path="%GAME%\CaptureScripts\*.*" bIsRecursive="true" />
			</Files>
		</FileGroup>

		<FileGroup Tag="RunTimeUtils" Platform="Console" bIsForSync="false" bIsForTOC="false">
			<Files>
				<FileSet Path="Binaries\%PLATFORM%\%PLATFORM%Tools*.dll" />
			</Files>
		</FileGroup>

		<!-- ==========================
				 Lightmass
		 ========================== -->

		<FileGroup Tag="Lightmass" Platform="PC">
			<Files>
				<FileSet Path="Binaries\AgentInterface.dll" />
				<FileSet Path="Binaries\SwarmCoordinatorInterface.dll" />
				<FileSet Path="Binaries\SwarmAgent.exe" />
				<FileSet Path="Binaries\SwarmAgent.exe.config" />
				<FileSet Path="Binaries\SwarmCoordinator.exe" />
				<FileSet Path="Binaries\SwarmCoordinator.exe.config" />

				<FileSet Path="Binaries\Win32\AgentInterface.dll" />
				<FileSet Path="Binaries\Win32\UnrealLightmass.exe" />

				<FileSet Path="Binaries\Win64\AgentInterface.dll" />
				<FileSet Path="Binaries\Win64\UnrealLightmass.exe" />
			</Files>
		</FileGroup>

		<FileGroup Tag="LightmassDebug" Platform="PC">
			<Files>
				<FileSet Path="Binaries\AgentInterface.pdb" />
				<FileSet Path="Binaries\SwarmCoordinatorInterface.pdb" />
				<FileSet Path="Binaries\SwarmAgent.pdb" />
				<FileSet Path="Binaries\SwarmCoordinator.pdb" />

				<FileSet Path="Binaries\Win32\AgentInterface.pdb" />
				<FileSet Path="Binaries\Win32\UnrealLightmass.pdb" />

				<FileSet Path="Binaries\Win64\AgentInterface.pdb" />
				<FileSet Path="Binaries\Win64\UnrealLightmass.pdb" />
			</Files>
		</FileGroup>

		<!-- ==========================
				 Engine
		 ========================== -->

		<FileGroup Tag="Engine" Platform="*">
			<Files>
				<FileSet Path="Binaries\build.properties" />
				<FileSet Path="Engine\Splash\%PLATFORM%\*.*" />
			<FileSet Path="Engine\Stats\*.*" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Engine" Platform="PC*">
			<Files>
				<FileSet Path="Engine\Config\*.ini" />
				</Files>
		</FileGroup>

		<FileGroup Tag="Engine" Platform="PC">
			<Files>
				<FileSet Path="Engine\EditorResources\*.*" bIsRecursive="true" />
				<FileSet Path="Engine\Shaders\Binaries\*.bin" />
			</Files>
		</FileGroup>

    <FileGroup Tag="Engine" Platform="PCServer">
      <Files>
        <FileSet Path="Engine\Config\%PLATFORM%\*.ini" />
      </Files>
    </FileGroup>

    <!-- NT_WD Added missing shader files, should these be cooked? -->
		<FileGroup Tag="Engine" Platform="PCConsole">
			<Files>
				<FileSet Path="Engine\Shaders\Binaries\*.bin" />
			</Files>
		</FileGroup>

    <FileGroup Tag="Engine" Platform="IPhone">
			<Files>
				<FileSet Path="Engine\Shaders\Mobile\*.msf" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Engine" Platform="Android">
			<Files>
				<FileSet Path="Engine\Shaders\Mobile\*.msf" />
			</Files>
		</FileGroup>

		<FileGroup Tag="RunTimeEngine" Platform="*" bIsForTOC="false">
			<Files>
				<FileSet Path="Engine\Config\*.*" />
			</Files>
		</FileGroup>

		<FileGroup Tag="RunTimeEngine" Platform="Console" bIsForTOC="false">
			<Files>
				<FileSet Path="Engine\Config\%PLATFORM%\*.*" />
			</Files>
		</FileGroup>

		<FileGroup Tag="RunTimeEngine" Platform="Mobile" bIsForTOC="false">
			<Files>
				<FileSet Path="Engine\Config\Mobile\*.*" />
			</Files>
		</FileGroup>

		<!-- ==========================
				 Language
		 ========================== -->

		<FileGroup Tag="Language" Platform="PC*">
			<Files>
				<FileSet Path="Engine\Localization\%LANGUAGE%\*.*" bIsRecursive="true" >
					<FileFilters>
						<FileFilter Name="%NOTPLATFORM%*"/>
					</FileFilters>
				</FileSet>

				<FileSet Path="%GAME%\Localization\%LANGUAGE%\*.*" bIsRecursive="true" >
					<FileFilters>
						<FileFilter Name="%NOTPLATFORM%*"/>
					</FileFilters>
				</FileSet>
			<FileSet Path="%GAME%\Cooked%PLATFORM%%TEXEXTENSION%\*_%LANGUAGE%.*" />
					</Files>
		</FileGroup>

		<FileGroup Tag="Language" Platform="Console">
			<Files>
				<FileSet Path="%GAME%\Cooked%PLATFORM%%TEXEXTENSION%\*_%LANGUAGE%.*" bIsRecursive="true" />
					<FileSet Path="%GAME%\Movies\*_%LANGUAGE%.*" />
			</Files>
		</FileGroup>

		<!-- ==========================
				 Content
		 ========================== -->

		<FileGroup Tag="Content" Platform="*">
			<Files>
				<FileSet Path="%GAME%\Cooked%PLATFORM%%TEXEXTENSION%\*.*" bIsRecursive="true" >
					<FileFilters>
						<FileFilter Name="*_%LANGUAGE%.xxx" />
						<FileFilter Name="*_%LANGUAGE%.xxx.uncompressed_size" />
						<FileFilter Name="*_%LANGUAGE%.upk" />
						<FileFilter Name="*_%LANGUAGE%.bin" />
						<FileFilter Name="*_%NOTLANGUAGE%.xxx" />
						<FileFilter Name="*_%NOTLANGUAGE%.xxx.uncompressed_size" />
						<FileFilter Name="*_%NOTLANGUAGE%.upk" />
						<FileFilter Name="*_%NOTLANGUAGE%.bin" />
						<FileFilter Name="GlobalShaderCache-*" />
						<FileFilter Name="RefShaderCache-*" />
						<FileFilter Name="GeneratedGUDS*" bIsForDirectory="true" bIsForFilename="false" />
					</FileFilters>
				</FileSet>

<FileSet Path="%GAME%\Demos\*.demo" />
				<FileSet Path="%GAME%\Splash\%PLATFORM%\*.*" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Content" Platform="Mobile">
			<Files>
				<FileSet Path="%GAME%\Cooked%PLATFORM%%TEXEXTENSION%\GlobalShaderCache-*" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Content" Platform="PC*">
			<Files>
				<FileSet Path="%GAME%\Config\Default*.ini" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Content" Platform="PC">
			<Files>
				<FileSet Path="%GAME%\Cooked%PLATFORM%%TEXEXTENSION%\GlobalShaderCache-*" />
				<FileSet Path="%GAME%\Cooked%PLATFORM%%TEXEXTENSION%\RefShaderCache-*" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Content" Platform="PCConsole">
			<Files>
				<FileSet Path="%GAME%\Cooked%PLATFORM%%TEXEXTENSION%\GlobalShaderCache-PC-D3D-SM3.bin" />
				<FileSet Path="%GAME%\Cooked%PLATFORM%%TEXEXTENSION%\GlobalShaderCache-PC-D3D-SM5.bin" />
				<FileSet Path="%GAME%\Cooked%PLATFORM%%TEXEXTENSION%\RefShaderCache-PC-D3D-SM3.upk" />
			<FileSet Path="%GAME%\Cooked%PLATFORM%%TEXEXTENSION%\RefShaderCache-PC-D3D-SM5.upk" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Content" Platform="PCServer">
			<Files>
				<FileSet Path="%GAME%\Config\%PLATFORM%\PCServer*.ini" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Content" Platform="Xbox360">
			<Files>
				<FileSet Path="Binaries\UnrealFrontend_TmpExec.txt" />
				<FileSet Path="%GAME%\Cooked%PLATFORM%%TEXEXTENSION%\GlobalShaderCache-*" />
				<FileSet Path="%GAME%\*.xbx" />
			<!-- NTJob Integration START. ARV -->
				<FileSet Path="Binaries\NTJobCode\xenon\*.*" bIsRecursive="true" />
				<!-- NTJob Integration END. ARV -->
			</Files>
		</FileGroup>

		<FileGroup Tag="Content" Platform="WiiU">
		<Files>
			<FileSet Path="Binaries\UnrealFrontend_TmpExec.txt" />
			<FileSet Path="%GAME%\Cooked%PLATFORM%%TEXEXTENSION%\GlobalShaderCache-*" />
		</Files>
	</FileGroup>
		<FileGroup Tag="Content" Platform="PS3">
			<Files>
				<FileSet Path="Binaries\UnrealFrontend_TmpExec.txt" />
				<FileSet Path="%GAME%\Cooked%PLATFORM%%TEXEXTENSION%\GlobalShaderCache-*" />
				<FileSet Path="%GAME%\Build\%PLATFORM%\BluRay\*.PNG" />
				<FileSet Path="%GAME%\Build\%PLATFORM%\BluRay\*.PAM" />
			<FileSet Path="%GAME%\Build\%PLATFORM%\BluRay\*.AT3" />
			<FileSet Path="TROPDIR\NPWR02393_00\*.TRP" />
			<FileSet Path="TROPDIR\NPWR03805_00\*.TRP" />
      </Files>
		</FileGroup>

		<FileGroup Tag="Content" Platform="IPhone">
			<Files>
				<FileSet Path="%GAME%\Build\IPhone\*.*" bIsRecursive="true" />
			</Files>
		</FileGroup>

		<FileGroup Tag="RunTimeContent" Platform="*">
			<Files>
				<FileSet Path="%GAME%\Flash\*.*" bIsRecursive="true" />
				<FileSet Path="%GAME%\CutdownPackages\Engine\*.*" bIsRecursive="true" />
				<FileSet Path="%GAME%\CutdownPackages\%GAME%\*.*" bIsRecursive="true" >
					<FileFilters>
						<FileFilter Name="DEU" bIsForDirectory="true" bIsForFilename="false" />
					</FileFilters>
				</FileSet>
				<FileSet Path="%GAME%\Demos\*.demo" />
				<FileSet Path="%GAME%\Config\Default*.ini" />
			</Files>
		</FileGroup>

		<FileGroup Tag="RunTimeContent" Platform="PC">
			<Files>
				<FileSet Path="%GAME%\Splash\%PLATFORM%\*.*" />
			</Files>
		</FileGroup>

		<FileGroup Tag="RunTimeContent" Platform="Console">
			<Files>
				<FileSet Path="%GAME%\Config\%PLATFORM%\*.ini" />
			</Files>
		</FileGroup>

		<FileGroup Tag="RunTimeContent" Platform="Mobile">
			<Files>
				<FileSet Path="%GAME%\Config\Mobile\*.ini" />
			</Files>
		</FileGroup>

		<!-- ==========================
				 RunTimeMisc
		 ========================== -->

		<FileGroup Tag="RunTimeMisc" Platform="*">
			<Files>
				<FileSet Path="%GAME%\Content\GameAssetDatabase.checkpoint" />
				<FileSet Path="Engine\Localization\EULA.*" />
				<FileSet Path="Engine\Localization\Readme.*" />
			</Files>
		</FileGroup>

		<FileGroup Tag="RunTimeMisc" Platform="PC">
			<Files>
				<FileSet Path="Binaries\InstallData\dotNetFx40_Full_setup.exe" />
				<FileSet Path="Binaries\InstallData\*.ico" />
				<FileSet Path="Binaries\Win32\UserCode\*.txt" />
				<FileSet Path="Binaries\Win32\UserCode\*.dll" />
				<FileSet Path="Binaries\InstallData\Interop.IWshRuntimeLibrary.dll" />
				<FileSet Path="%GAME%\Content\GlobalShaderCache-PC-D3D-SM3.bin" />
				<FileSet Path="%GAME%\Content\RefShaderCache-PC-D3D-SM3.upk" />
			</Files>
		</FileGroup>


		<!-- ==========================
				 Script
		 ========================== -->

		<FileGroup Tag="Script" Platform="*">
			<Files>
				<FileSet Path="Development\Src\*.uc*" bIsRecursive="true" >
					<!-- Filters out other games' script code, so ExampleGame won't have UTGame,
						 UTGameContent, or UTEditor. NOTROOTGAME does not use the Game extension,
						 like UT, not UTGame. NOTGAME uses the extension, like UTGame. -->
					<FileFilters>
						<FileFilter Name="%NOTROOTGAME%*" bIsForDirectory="true" bIsForFilename="false" />
						<FileFilter Name="OnlineSubsystemGameSpy*" bIsForDirectory="true" bIsForFilename="false" />
						<FileFilter Name="OnlineSubsystemLive*" bIsForDirectory="true" bIsForFilename="false" />
						<FileFilter Name="SwordGame*" bIsForDirectory="true" bIsForFilename="false" />
					</FileFilters>
				</FileSet>
				<FileSet Path="%GAME%\Script\*.*" bIsRecursive="false" />
				<FileSet Path="%GAME%\ScriptFinalRelease\*.*" bIsRecursive="false" />
				<FileSet Path="Development\Src\MyMod\Classes\*.txt" bIsRecursive="false" />
				<FileSet Path="Development\Flash\*.*" bIsRecursive="true" />
			</Files>
		</FileGroup>

		<!-- ==========================
				 Movies
		 ========================== -->

		<FileGroup Tag="Movies" Platform="*">
			<Files>
				<FileSet Path="%GAME%\Movies\*.*" >
					<FileFilters>
						<FileFilter Name="*_%NOTLANGUAGE%.bik" />
						<FileFilter Name="*_%NOTLANGUAGE%.txt" />
						<FileFilter Name="*_%NOTPLATFORM%.bik" />
						<FileFilter Name="*_%NOTPLATFORM%.txt" />
						<FileFilter Name="*_%NOTPLATFORM%_*.bik" />
						<FileFilter Name="*_%NOTPLATFORM%_*.txt" />

						<FileFilter Name="*%NOTPLATFORM%.bik" />
						<FileFilter Name="*%NOTPLATFORM%.txt" />
						<FileFilter Name="*%NOTPLATFORM%_*.bik" />
						<FileFilter Name="*%NOTPLATFORM%_*.txt" />
					</FileFilters>
				</FileSet>
			</Files>
		</FileGroup>

		<FileGroup Tag="Movies" Platform="Android">
			<Files>
				<FileSet Path="%GAME%\Movies\*.m4v" >
					<FileFilters>
						<FileFilter Name="*.bik" />
						<FileFilter Name="*.txt" />
					</FileFilters>
				</FileSet>
			</Files>
		</FileGroup>
		
		<!-- NT_START -->
		<!-- NT_HF 01.12.2011 Put Costume DLC movies on Blu-Ray -->
		<FileGroup Tag="Movies" Platform="PS3">
			<Files>
				<FileSet Path="%GAME%\Content\DLCCostumeTest\Movies\*.*">
					<FileFilters>
						<FileFilter Name="*_%NOTLANGUAGE%.bik" />
						<FileFilter Name="*_%NOTLANGUAGE%.txt" />
						<FileFilter Name="*_%NOTPLATFORM%.bik" />
						<FileFilter Name="*_%NOTPLATFORM%.txt" />
						<FileFilter Name="*_%NOTPLATFORM%_*.bik" />
						<FileFilter Name="*_%NOTPLATFORM%_*.txt" />

						<FileFilter Name="*%NOTPLATFORM%.bik" />
						<FileFilter Name="*%NOTPLATFORM%.txt" />
						<FileFilter Name="*%NOTPLATFORM%_*.bik" />
						<FileFilter Name="*%NOTPLATFORM%_*.txt" />
					</FileFilters>
				</FileSet>
			</Files>
		</FileGroup>
		<!-- NT_END -->

		<!-- ==========================
				 Music
		 ========================== -->

		<FileGroup Tag="Music" Platform="Android">
			<Files>
				<FileSet Path="%GAME%\Music\*.mp3" />
			</Files>
		</FileGroup>

		<FileGroup Tag="Music" Platform="NGP">
			<Files>
				<FileSet Path="%GAME%\Music\*.at9" />
			</Files>
		</FileGroup>

		<!-- ==========================
				 MapSummary
		 ========================== -->

		<FileGroup Tag="MapSummary" Platform="*">
			<Files>
				<FileSet Path="%GAME%\Logs\MapSummaryData\*.txt" bIsRecursive="true" />
			</Files>
		</FileGroup>

		<!-- ==========================
				 ARCLogs
		 ========================== -->

		<FileGroup Tag="ARCLogs" Platform="*">
			<Files>
				<FileSet Path="%GAME%\Logs\AnalyzeReferencedContentCSVs\*.*" bIsRecursive="true" />
				<FileSet Path="%GAME%\Logs\ContentComparison\*.*" bIsRecursive="true" />
			</Files>
		</FileGroup>

		<!-- ==========================
				 SpeedTreeModeler
		 ========================== -->

		<FileGroup Tag="SpeedTreeModeler" Platform="PC">
			<Files>
				<FileSet Path="Binaries\SpeedTreeModeler\*.*" bIsRecursive="true" />
			</Files>
		</FileGroup>

		<!-- ==========================
				 ArtistTools
		 ========================== -->

		<FileGroup Tag="ArtistTools" Platform="PC">
			<Files>
				<FileSet Path="Binaries\ActorX\*.*" bIsRecursive="true" />
				<FileSet Path="Binaries\FaceFXPlugins\*.*" bIsRecursive="true" />
			</Files>
		</FileGroup>

		<!-- ==========================
				 DVD
		 ========================== -->

		<FileGroup Tag="DVD" Platform="Console" bIsForSync="false" bIsForTOC="false">
			<Files>
				<FileSet Path="%GAME%\Build\hashes.sha" />
			</Files>
		</FileGroup>

		<FileGroup Tag="DVD" Platform="Xbox360" bIsForTOC="false" >
			<Files>
				<FileSet Path="default.xex" />
				<FileSet Path="*.xdb" />
				</Files>
		</FileGroup>

		<FileGroup Tag="DVD" Platform="Xbox360" >
			<Files>
				<FileSet Path="nxeart" />
			<FileSet Path="AvatarAwards" />
			</Files>
		</FileGroup>

		<FileGroup Tag="DVD" Platform="PS3" bIsForTOC="false">
			<Files>
				<FileSet Path="EBOOT.BIN" />
				<FileSet Path="%GAME%\Build\%PLATFORM%\BluRay\*.PNG" />
			</Files>
		</FileGroup>

		<!-- ==========================
				 DLC
		 ========================== -->

		<FileGroup Tag="DLC" Platform="Xbox360" bIsForSync="false" bIsForTOC="false">
			<Files>
				<FileSet Path="%GAME%\DLC\%PLATFORM%\*.*" bIsRecursive="true" />
			</Files>
		</FileGroup>

		<FileGroup Tag="TU" Platform="Xbox360" bIsForSync="false" bIsForTOC="false">
			<Files>
				<FileSet Path="%GAME%\TU\%PLATFORM%\*.*" bIsRecursive="true" />
			</Files>
		</FileGroup>

		<!-- ==========================
				 Shipped
		 ========================== -->

		<FileGroup Tag="Shipped" Platform="Xbox360" >
			<Files>
				<FileSet Path="%GAME%\Cooked%PLATFORM%\GlobalPersistentCookerData.upk" />
				<FileSet Path="%GAME%\Cooked%PLATFORM%\MPCH_*" />
				<FileSet Path="%GAME%\Cooked%PLATFORM%\HORDESET_*" />
			</Files>
		</FileGroup>

	<!-- ==========================
				 NT_HF: Testing
		 ========================== -->

		<FileGroup Tag="Testing" Platform="*">
			<Files>
				<FileSet Path="%GAME%\NTInputCaptures\*.inp" />
			</Files>
		</FileGroup>


	</FileGroups>

</SharedSettings>